- Kerbal space program 1.4.5 planes how to#
- Kerbal space program 1.4.5 planes mod#
- Kerbal space program 1.4.5 planes update#
Kerbal space program 1.4.5 planes mod#
Everything else seem to work though.ĭespite the fact that I backed the game in early access since 2014 and mod it for years now, I have not exactly a whole lot of ideas about how mods work so if anyone can help, pls keep it simple. It doesnt seem to work and stays with the 85 Gm. KK's solution results in a 100% higher framerate for some reason I dont't understand)
On the side note: I tested to use the KSP internal funktions for setting the visible range. Version 0.9.9.6 of KK resolves the framerate issues. (without that I really changed something, only renamed some functions) The issue was internaly more complicated, because KK sets the draw distance, but for some reason I hit some very bad bugs of the mono interpreter. Therefor maybe the Kerbinside mode might have to be taken a look at for Draw distance issues. It seems that when I tested thi sout further, if the draw distance (which can be modfified in KK) can be changed to say 70 or so KM) then the frame rates go up.(I noticed this becauwse I always tend to place a station at 201 Km above kerbin. Well after installing thismod, and the latest version of Kerbal konstructs (V 0.9.95 Soon to be 0.9.96) the issue I have noticed is a decrease in frame rate and I might have figured th s one out, it seems to be an issue of "Draw distance" (let me explain).ĭraw Distance is the point where an oobject, like a building or a launchsite, in this case) fcan, be seen.if it is seen, the the computer tends to draw itin, thus causing a decrease in frame rate. !!! You need Latest Kerbal-Konstructs for this mod !!! I'm not shure if anyone uses it, so I wanted to see how often it gets downloaded. Kerbin-Side AirRace Adds three AirRace tracks around Kerbin. Use this if you have performance problems.ġ. The SkyWays package is a reduced set, which only includes a minimal set of buildings. Kerbin-Side Skyways 29 Launchsites across the globe. (RemoteTech antenna ranges are viewable on the map, the range is from KEO to the end of the SolarSystem, depending on the site)ģ. Kerbin-Side GroundControl Adds 20 GroundStations around the globe, which are usable CommNet and RemoteTech GroundStations. Kerbin-Side Kampus A complete campus around the KSCĢ. Kerbin-Side complete includes all the bases and facilities, Kerbin-Side Kampus & Kerbin-Side GroundStations.ġ.
Kerbal space program 1.4.5 planes update#
He gave me his permission to contunue his work, but until now, there was no need to update them.ġ. we take a brief look at speed is the order of the day as we look at the ins and outs of a near hypersonic bomber in bd armory.This is the continuation of AlphaAshs Kerbin-Side mods. today you join me testing all the bombs from the bd addons in kerbal space program! music: = severe tire damage another new version of bd armory is out, continuing the fork developed for scott manley's runway project.
go wild! hopefully i'll record another video for next weekend.
Kerbal space program 1.4.5 planes how to#
visit ksp here, kerbalspaceprogram index my welcome to the kottabos space program home of the fastest growing space exploration program on kerbin (and fifth safest to i took me a lot of time, i know, but i hope you liked it! mods presented in this video: bd armory: moar planets! here it is, how to make your very own fighter jet in ksp. that's pretty welcome to the kottabos space program home of the fastest growing space exploration program on kerbin (and fifth safest to this video was created using kerbal space program 13.3 (maybe). the bomb part of this mod gives you erm, a bomb. this video shows the wing and bomb in use and procedural wings mod lets you adjust the size and shape of wings within the vehicle assembly building, this means your creations mod description: the long wing mod gives you erm, long wings. The long wings and bomb mod is a mod for the kerbal space program game. Kerbal Space Program Mod: Long Wings And Bomb